![]() Some of the screen-filling bosses were tougher, but we could make up for the weakness in each other’s character builds. Sure, some of the suffocatingly lonely atmosphere is lost, but since this already has a more arcadey feel, having a second player felt great. There’s no online co-op, but sitting and playing with a friend makes the game much more fun. After using an item called a Stone Sellsword at a sanctuary, a second player can choose from a character (as long as you already have another one created on your console). My brother and I played the majority of the game this way, and it was pleasant not having to deal with summoning each other before every fight. Salt and Sanctuary can be played entirely in co-op. If you alternate or are just patient, it’s much more effective. However, using too much of one of those causes an elemental imbalance, so spamming spells actually begin to hurt you. I could have gone with prayers for healing spells and holy damage, but magic’s use of fire and lightning seemed more effective. I found myself intrigued by the prospect of adding magic to my arsenal. At any time you can swap between two sets of weapons, which allowed me to be flexible. There’s a large number of upgradeable weapons and armor to customize your personal playstyle. This was my island, and anyone who lived here would worship the Three, my chosen divinity. Occasionally I found an already-established shrine dedicated to a God that I did not call mine own, and smashed it with frothing zealotry. These items aren’t rare, but having to think about what you want at each safe haven is a nice addition to the formula. Character progression is possible at any of them, but items are required to establish certain NPCs such as blacksmiths, merchants, or fast travel-enabling guides. These little hubs differ from Souls games in that they’re customizable. It didn’t take long to find my first bonfire sanctuary, where I created a shrine for my chosen religious order. A nearby old hermit called me a Saltborn and told me to seek sanctuary. The ship was attacked, and after fighting some lowly bandits, I faced a Cthulhu-esque nightmare beast called the Unspeakable Deep that killed me in one hit. I chose Hunter, as it’s equipped with a whip and flintlock pistol allowing me to act out my Bloodborne fantasies. Once you've beaten both bosses, head right from Skourzh's arena to the next area.After choosing a starting class, it all begins on a boat. If you're struggling with the platforms, adjust your camera downward and keep an eye out for cobwebs or candelabras that will suggest which side of the platforms are safe to drop from. Main Stats are not affected by this choice and all Classes begin the game with 5 in each of the 6 Main Stats. Once inside, you'll go left and fall down a series of platforms to reach the hidden boss, The Forgotten King. Classes in Salt and Sanctuary determine the starting Equipment and what skills from the Skill Tree the player begins the game with. ![]() ![]() You can either drop down and go to the right to reach Kraekan Dragon Skourzh, or you can walljump back to the top of the saferooms roof and then head left, where you'll have to perform a tricky airdash into a doorway on the leftmost wall. Once you make it down below, head left until you see a doorway below you - this is the candlelit saferoom of the map. Be sure to heal before doing so, as the fall will cause some damage. Once you reach the rightmost wall, you'll need to drop down. Head back the way you came and go down and right as best you can. Head immediately left across the top of the map to find the Sanctuary. Take the shortcut you opened here and it will place you back near the vertical hallway from before.Īnother labyrinth. If you die and return to the Sanctuary, you can now head right into the horizontal windtunnel, which will take you directly to the gap. Continue left and up when you defeat them. Taking this windtunnel and then exiting to the left will get you this area's boss, The Unskinned and The Architect. You can then continue down the disappearing platforms, heading to the right until you find a vertical hallway that lets you walljump into another windtunnel. Take that all the way back down to the bottom of the map, where heading to the right you will find a lever that opens a windtunnel that sits on the top of the gap you crossed earlier. Continue up these until you find a windtunnel in the left wall. Once you've exited, continue upward until you find some disappearing platforms. Once here, continue right to the fork and take the upward windtunnel. This will bring you to the area's Sanctuary. Head straight to the left and air-dash across the gap, heading past two Saltless and into a windtunnel.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |